1.0.8
- Changed "thermal_stone" to "thermal_rune" in the code (the displayed name is still thermal rune)
- Fixed Water Purifier UI
- The custom UI is now hidden in spectator mode
- Fixed stamina
- Added difficulty levels to stamina
- Edited some text in the settings menus
- Repositioned the display for item names in the hud
- Changed "output" to "Output" in the text file
- You can now drink lava
- Your temperature now goes up with time when you are on fire
- Updated recipes to 1.20 for netherite items (the smithing table is currently disabled for custom items so I added a recipe in the crafting table)
- Updated funcions to 1.20 format
- Updated blocks to 1.20 format
- Combined identical looking blocks with the block states feature (Rain collector: now only 1 block) (redstone coils: now only 1 block for each)
- Getting infected by parasites from drinking water in a bottle is now 5% more likely
- Poison from toxicity will happen at higher toxicity values
- Increased the max toxicity
- Dirty water from bottles has been made less toxic
- Filled canteens are now in the food sub-category and purified canteens are in the cooked food sub-category
- Known bugs:
- Riding living entities will deform the custom hud
- Known solutions: None, this is a minecraft rendering bug with the paper doll. If you ride a horse in vanilla the paper doll disappears to hide it.
- Depending on your screen size, and what GUI scale you play on, the custom effects might hide with the vanilla effects
- Known solution: Use common screen sizes such as 16:9
- When you are under the invisibility effect the custom hud is invisible
- Known solutions: None, same as the riding issue. If your paper doll disappears the custom hud will too.
- If your skin uses a custom model, when you hold 3d items such as a bow or a shield they will offset
- Known solution: Don't use fancy skins.
- The addon uses a "shadow player" to detect player actions without the player.json file, sculk sensors can hear this "shadow player"
- Know solutions: None, the "shadow player" sounds are muted for the player, but not for the sculk sensors.